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Status Effects play a vital role in South Park: The Stick of Truth , South Park: The Fractured But Whole and South Park: Phone Destroyer. They are present in virtually every one of their battles, whether caused by the player or the opponent. Status Effects can be good or bad, depending on which one it is, and some can turn a losing fight to a victory.

South Park: The Stick of Truth

Status effects in Bold cannot be removed by bottled water (player and buddy) or water balloons (enemies).

Thief's ability Mug (at rank 3) can steal a random beneficial status effect from a target, although some stolen status effects have no effect on the player.

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Positive Status Effects

Name Effect
Atkup.png
Attack Up The character/enemy's attack is increased, allowing them to inflict more damage with their attacks.

One stack: 10%; Two stacks: 35%

Defup.png
Defense Up The character/enemy's defense is increased, allowing them to take less damage from enemy/player attacks.
Abilup.png
Ability Up The character's abilities become stronger in power.

One stack: 40%; Two stacks: 70%

N/A Health Up The character gains some health from an item or effect.
N/A PP Up The character gains some PP from an item or effect.
N/A Mana Up The character gains some mana from a Mana Potion.
Stemcell.png
Regeneration The character regenerates HP every turn.
Speedup.png
Hasted The character takes double the actions during their turn.
N/A Debuffs Removed Any negative status effects applied to the character is removed.
Riposting.png
Riposting No damage taken from melee attacks, and automatically counter all melee attacks for the intended damage and status effect(s). Only available to enemies.
Reflecting.png
Reflecting No damage taken from ranged attacks and automatically counter all ranged attacks for the intended damage and status effect(s). Only available to enemies.
N/A Blocking Takes less damage from all sources. Only available to enemies.
Dodging.png
Dodging Able to dodge all (basic) attacks, making them sometimes miss and null all damage. Only available to enemies.
Boss.png
Boss Immune to Stun, Sleep and Pissed, just because.
Atkup.png
Barbed Arrows Ranged attacks inflict bleeding. Only available to elves.
Atkup.png
Blighted Bolts Attacks drain PP. Only available to enemies. 
Nazizombie.png
Nazi Zombie Will revive after a number of turns after death. Only available to Nazi Zombies.
Stemcell.png
Stem Cell Reconstruction Same as Regeneration. Only available to Nazi Zombie Fetuses and bacteria.
Defup.png
Ghostly Suffers reduced damage from attacks and is immune to damage over time effects.
Defup.png
Encouraged by the tale The character's defense is increased, allowing them to take less damage from attacks.
Atkup.png
Strengthened by the tale The character's attack is increased, allowing them to inflict more damage with attacks.
Immunetostun.png
Immune to Stunned Ignores stun effect.
Immunetopissed.png
Immune to Pissed Ignores pissed effect.
Immunetofarts.png
Immune to Magic Ignores magic damage.
Immunetogross.png
Immune to Grossed Out Ignores grossed out effect, damage.
Immunetofrost.png
Immune to Frost Ignores frost effect, damage.
Immunetofire.png
Immune to Fire Ignores fire effect, damage.
N/A Immune to Shock Ignores Shock damage.
Immunetoholy.png
Immune to holy Ignores holy damage.
N/A Bunker Defense Increases defense.
N/A Bunker Down Grants defense up to self and allies.
Channelling.png
Calling Your Parents If not stopped, ends the game. Only available to Hallway Monitor Boss.
Pissed.png
Raging of the Monthlies Shelly does more damage with all her attacks, but at the cost of her bleeding.
Defup.png
Tough Skinned Tough from years of smoking, barely takes any damage from attacks.
Channelling.png
Channeling Contemplate Profit Channeling to heal. Only available to Underpants Gnomes.
Channelling.png
Channeling Death From Above Channeling heavy damage. Only available to Craig.
Channelling.png
Channeling Financial Arbitration Channeling heavy damage.  Only available to Underpants Gnomes.
Channelling.png
Channeling Fiscal Impact Channeling heavy damage.  Only available to Underpants Gnomes.
Channelling.png
Channeling Hello Children Channeling heavy damage. Only available to Nazi Zombie Chef.
Channelling.png
Channeling Liquidate Assets Channeling heavy damage.  Only available to Underpants Gnomes.
Channelling.png
Channeling Reproduction Channeling to create more Bacteria. Only available to Bacteria.
Channelling.png
Channeling
  • Cry of the ManBearPig - Grants ManBearPig regeneration and Attack Up. Only available to ManBearPig.
  • Cursed Blade - Drain PP with each hit.
  • Defense Matrix Condition Green - Increases the defense of its allies. Only available to Alien Defense Matrix.
  • Excelsior - Grants Al Gore Attack Up and regeneration.
  • FInal Gift - Killing this enemy will heal all its allies.
  • Ginger Strikes - Melee attacks inflict bleeding. Only available to gingers.
  • Hooked Up to Defense Matrix - Very strong defense. Only available to the Alien Pilots.
  • Horde Strong - Defense and Attack vastly increased.
  • Hunker Down - Grants Defense Up to the enemy and its allies. 
  • Inferno Blade - Melee attacks inflict Burning.
  • Slow Smash - Melee attacks inflict Slowed Down.

Negative Status Effects

Name Effect
Grossed.png
Grossed out The character/enemy/buddy takes damage every turn and cannot heal via the use of potions or any food. Interferes with enemy healing. Equivalent to Zombie + Poison in RPG.
Pissed.png
Pissed off Disables abilities and forces the character to only attack whoever pissed him/her off. Equivalent to taunted in RPG.
Bleeding.png
Bleeding Take damage every turn. Can be multiplied up to 5 for more damage.
Screwed.png
Screwed Affected person dies after 3 turns, regrardless of HP. RPG equal to Doomed.
Asleep.png
Sleeping The character cannot act/defend themselves for the remainder of the effect or until attacked.
Slow.png
Slowed Down Take your turns half as often, treating everyone else (Even your buddy if he isn't slowed as well) as if they were Hasted. Associated with Frost damage.
Burning.png
Burning Affected characters take damage every turn and become more vulnerable to your next magic attack. Using magic on the afflicted enemy removes Burning from them however. Associated with Fire damage.
N/A Dire Aids Take 5% HP damage at the end of your turn. Cannot be healed by normal means or out of combat. Only acquired and healed in Canada.
Stun.png
Stunned Cannot do anything for a turn, including defending oneself from an enemy's attack.
Abildown.png
Ability Down Lowers Ability for a turn. Can be stacked multiple times.
Atkdown.png
Attack Down Lowers attack for a turn. Can be stacked multiple times.
Defdown.png
Defence Down Lowers defence for a turn. Can be stacked multiple times.
N/A Abilities Destroyed Decreases damage of abilities with each stack.
Stun.png
Chef's Regret Chef is paralyzed by his regret (stunned). Inflicted on Nazi Zombie Chef if the player successfully blocks Hello Children.
N/A Defense Annhilated Take more damage with each stack.
Stun.png
Exhausted Jimmy is exhausted from playing the Brown Note.
Screwed.png
Global Warming Die due to massive global climate change if not blocked.
Defdown.png
Very, Very Small This enemy is tiny, so it should be a pushover. Right?
Уязвимость к тошноте 1.jpg
Vulnerability to Nausea The enemy takes 50% more damage from Nausea
Уязвимость к холоду 1 .jpg
Vulnerability to Cold The enemy takes 50% more damage from Cold
Уязвимость к огню 1.jpg
Vulnerability to Fire The enemy takes 50% more damage from Fire
Уязвимость к электричеству 1.jpg
Vulnerability to Shock The enemy takes 50% more damage from Shock
Уязвимость к святости 1.jpg
Vulnerability to Holiness The enemy takes 50% more damage from Holiness

South Park: The Fractured But Whole (IN-PROGRESS)

Status Effects make an appearance yet again during this game.

Positive Status Effects

Attack up

The character's following attacks are increased by 25%, the effect does not apply to healing abilities.

Regenerate

The character gains a little bit of health each turn.

  • Caused By:
    • Using Antidotes.

Boost!

The character can now take two actions in a single turn (which usually means they would have to sit the next turn out)

Blocking

The character gets surrounded by a protective block, which keeps them save from all the attacks until the protection is broken. The protection is usually broken when the block has received too much damage or the character is attacked with an attack that knocks them back.

Grim Fate

The character now has Netherborn's new powers

Baleful Blessing

When the character's turn ends, their surrounding enemies are all damaged, the damage is equal to the burning status effect. After which, the character gains a heal equal to 50% that of the total damage.

Mint

The character won't receive any damage from an enemy with the "Berry" Status Effect during a turn. It is indicated by mints and a green aura surrounding the character.

Negative Status Effects

Grossed Out

The character vomits and loses a significant amount of health for one turn. It is indicated by green bubbles coming out of the character's head.

The damage this status effect delivers is equal to: (Your current level) x 2800% x (Your status effect bonus)

Burning:

The character gets set on fire and loses a medium amount of health for three turns. It is indicated by a small flame on the character's body.

The damage this status effect delivers is equal to: (Your current level) x 1400% x (Your status effect bonus)

Bleeding

The character bleeds and loses a small amount of health for five turns. It is indicated by blood failing to the floor from the character's legs.

The damage this status effect delivers is equal to: (Your current level) x 700% x (Your status effect bonus)

Shocked

The character is electrocuted and damages any adjacent allies for a turn. It is indicated by electrocution on the Character.

The damage this status effect delivers is equal to: (Your current level) x 2100% x (Your status effect bonus)

Chilled

The character gets frozen, is unable to attack and loses a turn as a result. It is indicated by snow flakes on the character.

Most bosses are immune to this status effect.

Confused

The character will attack the closer characters, either friend or foe, lasts two turns. If the character is hurt by an enemy, they will regain all senses. It is indicated by question marks coming out of the character's head.

Many bosses are immune to this.

Charmed

The Character will attack their allies and heal their enemies during the next two turns. If the character is attacked or hurt by their allies, they will regain all senses. It is indicated by hearts coming out of the character's head.

Most Bosses are immune to this status effect.

Slowed

The Character will lose a point in movement, reducing their movement on the battlefield for the next three turns. It is indicated by an anvil failing on the character's feet before their turn starts.

Defense Down

The character will receive 40% more damage than they would usually take for the next three turns. It is not indicated by anything.

Enraged

The character gets angry at an enemy, thus, will only be focused on attacking them, considering other enemies as indestructible obstacles and ignoring their allies for the next three turns. It is indicated by steam coming out of the character's head.

Only playable characters have the ability to enrage someone, and when they are turned against their original party, they will not use it.

Some bosses like Stephen, Red Wine Drunk Randy, Jared etc. are immune to this status effect. Sometimes, when preparing a telegraphed attack, enemies will be granted this immunity.

Grounded

The character will be removed from the battle for the next ninety-nine turns (or until they are ungrounded by The New Kid), like if they had been defeated. It is indicated by purple mass surrounding the character and their skin going pale. The New Kid is immune to this status effect.

Berry

The character won't deal any damage to a character with the "Mint" status effect. It is indicated by berries and a pink aura surrounding the character.

South Park: Phone Destroyer(IN-PROGRESS)

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